Xbox Series X Quality Mode Xbox Series X Performance Mode Xbox Series S Quality Mode Xbox Series S Performance Mode Four different Forza Horizon 5 experiences - quality and performance modes compared on Series X and S consoles. It may not be 60fps, but it still looks a great deal better than a 30fps update may suggest. Maybe there's more to it than that, but the combination of the implementation and the enriched visuals is going to give gamers an interesting choice. First of all, it's got to be said that the 30fps implementation in quality mode is remarkable: motion blur shutter speed is judged perfectly, frame-rate never wavers, while the game still seems highly responsive. That begins with performance mode on Series X, which doesn't compromise on resolution (bar potential dynamic resolution scaling) but is clearly a different experience. The question of how this phenomenal experience scales down the chain of Series consoles and graphics modes perhaps gives us some insight into how the game will adapt to less powerful kit. The final race takes you out into the desert for a final high-speed run to the Horizon festival, bringing a satisfying conclusion to the game's introduction, but really, this just sets the scene for what is to come. It's capped off with a couple of high altitude jumps that are simply breathtaking.Ī high speed run into a dust storm follows, showcasing Playground's new particle and volumetrics systems, before we take a detour into the jungle - the most detail-rich biome and also the most technologically challenging, owing to the lavish amounts of trees and foliage, all of which still runs flat-out at target frame-rate, regardless of which mode you choose. One curve later, and we're in full sunlight, where environmental density ramps up still further, working in combination with more expansive vistas - a coherent view from the car right out to the horizon, with no sign of object LODs - meaning no 'pop', whether on geometry or textures. Sunlight bisects the view, cutting through the smoke rising from the lava. The signature Horizon intro drive begins with the 2021 Ford Bronco arriving by plane (!) at the top of an active volcano, where we get our first look at the kind of intense detail Playground is aiming for, along with some sublime lighting. Frame-rate is pegged at 30fps (more on this shortly), allowing for the most dense, rich and expansive Forza Horizon experience we've seen yet. With the code we have available, Xbox Series X running in quality mode is clearly the top tier experience we were able to sample. The DF team convene for a full 4K Forza Horizon 5 special, based on the recent one hour press preview code. Intriguingly, whether you're running on Series X or its junior counterpart, both of them run at the same resolution: 3840x2160 or 1920x1080 respectively, albeit with potential hints of dynamic resolution scaling in play on the performance mode (truth is, it's quite hard to tell). The preview code we had only worked on the new machines, so quite how Playground intends to run the game on Xbox One remains to be seen, but perhaps there are some clues when looking at Series code, principally because both quality and performance modes are included. In addition to PC (with scalability challenges of its own) and two quite different Xbox Series consoles, there's Xbox One as well, not to mention Xbox One X. First of all, it's a Horizon game supports more platforms than it ever has before. Scalability is key to Forza Horizon 5 for several reasons. Oli Welsh has already shared his first impressions but for Digital Foundry, the preview was a chance to get up close and personal with the technology, to get some idea of how the new Xbox consoles are put through their paces and crucially, to see how the game may scale across systems. Forza Horizon 5 has gone gold, the game arrives less than two weeks from now and recently, press had the chance to go hands-on with what is effectively the first hour of the game, featuring the introductory drive, a showcase event, a number of races and open world challenges and the player's arrival at their very first home.
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